✨ Game Update: Improved Interactions & Resource Auto-Collect ✨
Harventure Demo » Devlog
Lots of progress has been made over the past few weeks! We’ve been improving the game based on your feedback 🙂
Here’s what’s new:
⚔️ Gameplay & Balance
- Reworked interaction area to target terrain instead of colliders.
- Balanced upgrade costs.
- Balanced Harvest Area upgrades.
- Adjusted ability damage (now scales with player damage % instead of flat values).
- Increased resource count per land.
- Increased health scaling for resources, including Tier 2 and Umbracite Crystals.
- Reworked experience calculation and adjusted level scaling.
🛠️ New Features
- Added resource spawners in unfinished levels.
- Items now auto-collect after game over.
- Added hover effect to resources when others are hidden.
- Abilities now trigger on resource auto-collect.
- Added error indicator and improved selection logic.
🎨 Visuals & UI
- Improved Storm & Shield upgrade descriptions for clarity.
- Updated Desert and Snow land graphics.
- Added in-game Settings panel.
- Updated upgrade button visuals and border styling.
- Added unknown upgrades in the hub for better clarity.
- Fixed shield UI scaling.
- The last selected level for each land is now saved.
🔊 Audio
- Reworked AudioManager with improved audio concurrency.
- Adjusted sound effects and button audio.
- Fixed Star Fragments audio.
🐛 Fixes & Polish
- Fixed issues with Umbracite spawning, damaging, and game-over conditions.
- Improved collider handling and delays for resources and items.
- Fixed a bug where camera zoom couldn’t be disabled in settings.
- Auto-click is now disabled by default.
Thanks for playing and sharing your feedback ❤️
Files
Harventure 70 MB
1 day ago
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Harventure Demo
Harvest, collect, and upgrade in this incremental game to fight the growing corruption.
Status | In development |
Author | IcyQuill |
Genre | Simulation |
Tags | Clicker, Farming, Idle, Incremental, Pixel Art |
More posts
- Bug Fixes34 days ago
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